Claw Smoking Pipe

Modeled in Maya and textured in Substance Painter, render in Marmoset 2 and comp in Photoshop.

Here you can see how I build the smoke pipe from beginning to end.

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Angel Guevara Art - Render in Marmoset 2.

Render in Marmoset 2.

Angel Guevara Art - I created a simple base mesh in Maya.

I created a simple base mesh in Maya.

Angel Guevara Art - For creating the head of the Smoke pipe, I used a sphere and a cylinder, and then combined them together to create the shade that I needed.

For creating the head of the Smoke pipe, I used a sphere and a cylinder, and then combined them together to create the shade that I needed.

Angel Guevara Art - For creating the claw: I started with the middle finder then I duplicated the finger and moved it around, so I can get it to work for me. This way I dont have to model each finger. I only built the right side of the hand. Then I combined the fingers and mirrored everything to -X, and then the hands were completed.

For creating the claw: I started with the middle finder then I duplicated the finger and moved it around, so I can get it to work for me. This way I don't have to model each finger. I only built the right side of the hand. Then I combined the fingers and mirrored everything to -X, and then the hands were completed.

Angel Guevara Art - This is how it looks when you click the #3 in Maya. It was looking pretty good but the next screenshot will show how much better it looks.

This is how it looks when you click the #3 in Maya. It was looking pretty good but the next screenshot will show how much better it looks.

Angel Guevara Art - I transfered my Maya model to Zbrush and started to give it the shade that I wanted. As you can see everything is separate; every piece is an individual piece. Making each piece sperate makes it easier to work wth and get all the details in.

I transfered my Maya model to Zbrush and started to give it the shade that I wanted. As you can see everything is separate; every piece is an individual piece. Making each piece sperate makes it easier to work wth and get all the details in.

Angel Guevara Art - Here I was using clay build up to get a good clean detail of the hand. I work the shape in before move to the major detail. I also did the same for the smoker the hand is holding. I used an alpha to create the details.

Here I was using clay build up to get a good clean detail of the hand. I work the shape in before move to the major detail. I also did the same for the smoker the hand is holding. I used an alpha to create the details.

Angel Guevara Art - As soon I was done with all my detail work, I combined both pieces using Dynamesh, and continued working on the rest of the detail with clay build up, so that it can look like one piece.

As soon I was done with all my detail work, I combined both pieces using Dynamesh, and continued working on the rest of the detail with clay build up, so that it can look like one piece.

Angel Guevara Art - As soon I was done in ZBrush, I transfered my new High-Res model to Maya for re-topo. That took forever. I am buying Topogun 2 Next. LOL! As soon as I was done re-topoing, I opened Substance Painter and worked on making this model look good. This shot is my end product. From here down you will see just detail shots, so you can see the amount of detail I added with just textures.

As soon I was done in ZBrush, I transfered my new High-Res model to Maya for re-topo. That took forever. I am buying Topogun 2 Next. LOL! As soon as I was done re-topoing, I opened Substance Painter and worked on making this model look good. This shot is my end product. From here down you will see just detail shots, so you can see the amount of detail I added with just textures.

Angel Guevara Art -
Angel Guevara Art -
Angel Guevara Art -
Angel Guevara Art -
Angel Guevara Art -
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